That core, that genetic foundation of combat as dance, not just a dance, but a flirty dance, like a tango, where you are connecting chemistry in an almost erotic kind of way. Then we started this notion of the fighting as a dance, which of course I already had thought a lot about for Assassin’s Creed, but this was a new strategy game and a different kind of game entirely and a different kind of music. How do you make a bunch of teenage boys feel like they are almost being romantic with each other? It was kind of a joke, but it got me thinking about it being an interesting idea. I always try to ask myself what makes sense for this game, and what is it telling me? You mentioned Tooth and Tail, that was an interesting one, because the creative director that is this guy named Andy, and he is a good friend – we also did a game together called Monaco – and he said strategy games are very much about fighting each other, but what if it was more like flirting with each other? He said image that our game is played by a bunch of teenage boys. When and how do you get started musically on a project?Īustin: It is different for every project and that is part of why they end up so differently, because even the starting position will change from game to game. It has now been 12 or 13 years and keeps going somehow.Īnton: You have written music for so many games, like Journey, ABZU, Assassin’s Creed, and Tooth and Tail. It did really well, it is called flOw, and I kind of started my career from there. My first video game was a student project that Sony took notice of and asked us to remake as a Sony PlayStation 3 title. How did you get into this business?Īustin Wintory: I got started as a student. I had the pleasure to talk to “The A-team,” as Angela and Austin like to call themselves, during this festival on June 1st, 2018.Īnton Smit: Austin, let’s start with some questions for you. They have done this idea on multiple occasions before, but In Krakow flutist Sara Andon and cellist Tina Guo joined them, which resulted in a very interesting session where the four artists tried to inspire each other with melodies, shapes and colors. Aside from performing his own music at the gala, he also sat at the piano during a panel with painter Angela Bermúdez, where each inspired the other creatively. One of the guests is one of the biggest names in the music for games: American composer Austin Wintory. The gala concert of the 2018 edition of the Krakow Film Music Festival was dedicated to music from games.
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